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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/editor_preview_plugins.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/plugins/editor_preview_plugins.cpp')
| -rw-r--r-- | editor/plugins/editor_preview_plugins.cpp | 38 |
1 files changed, 20 insertions, 18 deletions
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 3f31f1e0f..eaadf3976 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -28,15 +28,15 @@ /*************************************************************************/ #include "editor_preview_plugins.h" -#include "io/resource_loader.h" #include "editor/editor_settings.h" #include "io/file_access_memory.h" +#include "io/resource_loader.h" #include "os/os.h" #include "scene/resources/material.h" //#include "scene/resources/sample.h" -#include "scene/resources/mesh.h" -#include "scene/resources/bit_mask.h" #include "editor/editor_scale.h" +#include "scene/resources/bit_mask.h" +#include "scene/resources/mesh.h" #if 0 bool EditorTexturePreviewPlugin::handles(const String& p_type) const { @@ -345,21 +345,23 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { Vector3(x0 * zr0, z0, y0 *zr0) }; -#define ADD_POINT(m_idx) \ - normals.push_back(v[m_idx]);\ - vertices.push_back(v[m_idx]*radius);\ - { Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\ - uv/=Math_PI;\ - uv*=4.0;\ - uv=uv*0.5+Vector2(0.5,0.5);\ - uvs.push_back(uv);\ - }\ - { Vector3 t = tt.xform(v[m_idx]);\ - tangents.push_back(t.x);\ - tangents.push_back(t.y);\ - tangents.push_back(t.z);\ - tangents.push_back(1.0);\ - } +#define ADD_POINT(m_idx) \ + normals.push_back(v[m_idx]); \ + vertices.push_back(v[m_idx] * radius); \ + { \ + Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \ + uv /= Math_PI; \ + uv *= 4.0; \ + uv = uv * 0.5 + Vector2(0.5, 0.5); \ + uvs.push_back(uv); \ + } \ + { \ + Vector3 t = tt.xform(v[m_idx]); \ + tangents.push_back(t.x); \ + tangents.push_back(t.y); \ + tangents.push_back(t.z); \ + tangents.push_back(1.0); \ + } |
