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| author | Rémi Verschelde | 2017-03-05 14:21:25 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 14:21:25 +0100 |
| commit | 49c065d29ca07040c3fd810026121164ad86b247 (patch) | |
| tree | 285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/plugins/collision_shape_2d_editor_plugin.cpp | |
| parent | 532f6d4b431f940432e82b7fc7826652b7a4520d (diff) | |
| download | godot-49c065d29ca07040c3fd810026121164ad86b247.tar.gz godot-49c065d29ca07040c3fd810026121164ad86b247.tar.zst godot-49c065d29ca07040c3fd810026121164ad86b247.zip | |
Diffstat (limited to 'editor/plugins/collision_shape_2d_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.cpp | 600 |
1 files changed, 600 insertions, 0 deletions
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp new file mode 100644 index 000000000..a05eeb7a2 --- /dev/null +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -0,0 +1,600 @@ +/*************************************************************************/ +/* collision_shape_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "collision_shape_2d_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "scene/resources/segment_shape_2d.h" +#include "scene/resources/shape_line_2d.h" +#include "scene/resources/circle_shape_2d.h" +#include "scene/resources/rectangle_shape_2d.h" +#include "scene/resources/capsule_shape_2d.h" +#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/concave_polygon_shape_2d.h" + +Variant CollisionShape2DEditor::get_handle_value(int idx) const { + + switch ( shape_type ) { + case CAPSULE_SHAPE: { + Ref<CapsuleShape2D> capsule = node->get_shape(); + + if (idx==0) { + return capsule->get_radius(); + } else if (idx==1) { + return capsule->get_height(); + } + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> circle = node->get_shape(); + + if (idx==0) { + return circle->get_radius(); + } + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + Ref<LineShape2D> line = node->get_shape(); + + if (idx==0) { + return line->get_d(); + } else { + return line->get_normal(); + } + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> ray = node->get_shape(); + + if (idx==0) { + return ray->get_length(); + } + + } break; + + case RECTANGLE_SHAPE: { + Ref<RectangleShape2D> rect = node->get_shape(); + + if (idx<2) { + return rect->get_extents().abs(); + } + + } break; + + case SEGMENT_SHAPE: { + Ref<SegmentShape2D> seg = node->get_shape(); + + if (idx==0) { + return seg->get_a(); + } else if (idx==1) { + return seg->get_b(); + } + + } break; + } + + return Variant(); +} + +void CollisionShape2DEditor::set_handle(int idx, Point2& p_point) { + + switch ( shape_type ) { + case CAPSULE_SHAPE: { + if (idx < 2) { + Ref<CapsuleShape2D> capsule = node->get_shape(); + + real_t parameter = Math::abs(p_point[idx]); + + if (idx==0) { + capsule->set_radius(parameter); + } else if (idx==1){ + capsule->set_height(parameter*2 - capsule->get_radius()*2); + } + + canvas_item_editor->get_viewport_control()->update(); + } + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> circle = node->get_shape(); + circle->set_radius(p_point.length()); + + canvas_item_editor->get_viewport_control()->update(); + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + if (idx<2) { + Ref<LineShape2D> line = node->get_shape(); + + if (idx==0){ + line->set_d(p_point.length()); + }else{ + line->set_normal(p_point.normalized()); + } + + canvas_item_editor->get_viewport_control()->update(); + } + + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> ray = node->get_shape(); + + ray->set_length(Math::abs(p_point.y)); + + canvas_item_editor->get_viewport_control()->update(); + + } break; + + case RECTANGLE_SHAPE: { + if (idx<2) { + Ref<RectangleShape2D> rect = node->get_shape(); + + Vector2 extents = rect->get_extents(); + extents[idx] = p_point[idx]; + + rect->set_extents(extents.abs()); + + canvas_item_editor->get_viewport_control()->update(); + } + + } break; + + case SEGMENT_SHAPE: { + if (edit_handle < 2) { + Ref<SegmentShape2D> seg = node->get_shape(); + + if (idx==0) { + seg->set_a(p_point); + } else if (idx==1) { + seg->set_b(p_point); + } + + canvas_item_editor->get_viewport_control()->update(); + } + + } break; + } +} + +void CollisionShape2DEditor::commit_handle(int idx, Variant& p_org) { + + Control* c = canvas_item_editor->get_viewport_control(); + undo_redo->create_action(TTR("Set Handle")); + + switch ( shape_type ) { + case CAPSULE_SHAPE: { + Ref<CapsuleShape2D> capsule = node->get_shape(); + + if (idx==0) { + undo_redo->add_do_method(capsule.ptr(),"set_radius",capsule->get_radius()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(capsule.ptr(),"set_radius",p_org); + undo_redo->add_do_method(c,"update"); + } else if (idx==1) { + undo_redo->add_do_method(capsule.ptr(),"set_height",capsule->get_height()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(capsule.ptr(),"set_height",p_org); + undo_redo->add_undo_method(c,"update"); + } + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> circle = node->get_shape(); + + undo_redo->add_do_method(circle.ptr(),"set_radius",circle->get_radius()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(circle.ptr(),"set_radius",p_org); + undo_redo->add_undo_method(c,"update"); + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + Ref<LineShape2D> line = node->get_shape(); + + if (idx==0) { + undo_redo->add_do_method(line.ptr(),"set_d",line->get_d()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(line.ptr(),"set_d",p_org); + undo_redo->add_undo_method(c,"update"); + } else { + undo_redo->add_do_method(line.ptr(),"set_normal",line->get_normal()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(line.ptr(),"set_normal",p_org); + undo_redo->add_undo_method(c,"update"); + } + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> ray = node->get_shape(); + + undo_redo->add_do_method(ray.ptr(),"set_length",ray->get_length()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(ray.ptr(),"set_length",p_org); + undo_redo->add_undo_method(c,"update"); + + } break; + + case RECTANGLE_SHAPE: { + Ref<RectangleShape2D> rect = node->get_shape(); + + undo_redo->add_do_method(rect.ptr(),"set_extents",rect->get_extents()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(rect.ptr(),"set_extents",p_org); + undo_redo->add_undo_method(c,"update"); + + } break; + + case SEGMENT_SHAPE: { + Ref<SegmentShape2D> seg = node->get_shape(); + if (idx==0) { + undo_redo->add_do_method(seg.ptr(),"set_a",seg->get_a()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(seg.ptr(),"set_a",p_org); + undo_redo->add_undo_method(c,"update"); + } else if (idx==1) { + undo_redo->add_do_method(seg.ptr(),"set_b",seg->get_b()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(seg.ptr(),"set_b",p_org); + undo_redo->add_undo_method(c,"update"); + } + + } break; + } + + undo_redo->commit_action(); +} + +bool CollisionShape2DEditor::forward_gui_input(const InputEvent& p_event) { + + if (!node) { + return false; + } + + if (!node->get_shape().is_valid()) { + return false; + } + + if (shape_type == -1) { + return false; + } + + switch( p_event.type ) { + case InputEvent::MOUSE_BUTTON: { + const InputEventMouseButton& mb = p_event.mouse_button; + + Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + Point2 gpoint(mb.x,mb.y); + + if (mb.button_index == BUTTON_LEFT) { + if (mb.pressed) { + for (int i = 0; i < handles.size(); i++) { + if (gt.xform(handles[i]).distance_to(gpoint) < 8) { + edit_handle = i; + + break; + } + } + + if (edit_handle==-1) { + pressed = false; + + return false; + } + + original = get_handle_value(edit_handle); + pressed = true; + + return true; + + } else { + if (pressed) { + commit_handle(edit_handle, original); + + edit_handle = -1; + pressed = false; + + return true; + } + } + } + + return false; + + } break; + + case InputEvent::MOUSE_MOTION: { + const InputEventMouseMotion& mm = p_event.mouse_motion; + + if (edit_handle == -1 || !pressed) { + return false; + } + + Point2 gpoint = Point2(mm.x,mm.y); + Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint = canvas_item_editor->snap_point(cpoint); + cpoint = node->get_global_transform().affine_inverse().xform(cpoint); + + set_handle(edit_handle, cpoint); + + return true; + + } break; + } + + return false; +} + +void CollisionShape2DEditor::_get_current_shape_type() { + + if (!node) { + return; + } + + Ref<Shape2D> s = node->get_shape(); + + if (!s.is_valid()) { + return; + } + + if (s->cast_to<CapsuleShape2D>()) { + shape_type = CAPSULE_SHAPE; + } else if (s->cast_to<CircleShape2D>()) { + shape_type = CIRCLE_SHAPE; + } else if (s->cast_to<ConcavePolygonShape2D>()) { + shape_type = CONCAVE_POLYGON_SHAPE; + } else if (s->cast_to<ConvexPolygonShape2D>()) { + shape_type = CONVEX_POLYGON_SHAPE; + } else if (s->cast_to<LineShape2D>()) { + shape_type = LINE_SHAPE; + } else if (s->cast_to<RayShape2D>()) { + shape_type = RAY_SHAPE; + } else if (s->cast_to<RectangleShape2D>()) { + shape_type = RECTANGLE_SHAPE; + } else if (s->cast_to<SegmentShape2D>()) { + shape_type = SEGMENT_SHAPE; + } else { + shape_type = -1; + } + + canvas_item_editor->get_viewport_control()->update(); +} + +void CollisionShape2DEditor::_canvas_draw() { + + if (!node) { + return; + } + + if (!node->get_shape().is_valid()) { + return; + } + + _get_current_shape_type(); + + if (shape_type == -1) { + return; + } + + Control *c = canvas_item_editor->get_viewport_control(); + Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + Ref<Texture> h = get_icon("EditorHandle","EditorIcons"); + Vector2 size = h->get_size()*0.5; + + handles.clear(); + + switch (shape_type) { + case CAPSULE_SHAPE: { + Ref<CapsuleShape2D> shape = node->get_shape(); + + handles.resize(2); + float radius = shape->get_radius(); + float height = shape->get_height()/2; + + handles[0] = Point2(radius, -height); + handles[1] = Point2(0,-(height + radius)); + + c->draw_texture(h, gt.xform(handles[0])-size); + c->draw_texture(h, gt.xform(handles[1])-size); + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> shape = node->get_shape(); + + handles.resize(1); + handles[0] = Point2(shape->get_radius(),0); + + c->draw_texture(h, gt.xform(handles[0])-size); + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + Ref<LineShape2D> shape = node->get_shape(); + + handles.resize(2); + handles[0] = shape->get_normal() * shape->get_d(); + handles[1] = shape->get_normal() * (shape->get_d() + 30.0); + + c->draw_texture(h,gt.xform(handles[0])-size); + c->draw_texture(h,gt.xform(handles[1])-size); + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> shape = node->get_shape(); + + handles.resize(1); + handles[0] = Point2(0,shape->get_length()); + + c->draw_texture(h,gt.xform(handles[0])-size); + + } break; + + case RECTANGLE_SHAPE: { + Ref<RectangleShape2D> shape = node->get_shape(); + + handles.resize(2); + Vector2 ext = shape->get_extents(); + handles[0] = Point2(ext.x,0); + handles[1] = Point2(0,-ext.y); + + c->draw_texture(h,gt.xform(handles[0])-size); + c->draw_texture(h,gt.xform(handles[1])-size); + + } break; + + case SEGMENT_SHAPE: { + Ref<SegmentShape2D> shape = node->get_shape(); + + handles.resize(2); + handles[0] = shape->get_a(); + handles[1] = shape->get_b(); + + c->draw_texture(h, gt.xform(handles[0])-size); + c->draw_texture(h, gt.xform(handles[1])-size); + + } break; + } +} + +void CollisionShape2DEditor::edit(Node* p_node) { + + if (!canvas_item_editor) { + canvas_item_editor=CanvasItemEditor::get_singleton(); + } + + if (p_node) { + node=p_node->cast_to<CollisionShape2D>(); + + if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw"); + + _get_current_shape_type(); + + } else { + edit_handle = -1; + shape_type = -1; + + if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw"); + + node=NULL; + } + + canvas_item_editor->get_viewport_control()->update(); +} + +void CollisionShape2DEditor::_bind_methods() { + + ClassDB::bind_method("_canvas_draw",&CollisionShape2DEditor::_canvas_draw); + ClassDB::bind_method("_get_current_shape_type",&CollisionShape2DEditor::_get_current_shape_type); +} + +CollisionShape2DEditor::CollisionShape2DEditor(EditorNode* p_editor) { + + node = NULL; + canvas_item_editor = NULL; + editor = p_editor; + + undo_redo = p_editor->get_undo_redo(); + + edit_handle = -1; + pressed = false; +} + +void CollisionShape2DEditorPlugin::edit(Object* p_obj) { + + collision_shape_2d_editor->edit(p_obj->cast_to<Node>()); +} + +bool CollisionShape2DEditorPlugin::handles(Object* p_obj) const { + + return p_obj->is_class("CollisionShape2D"); +} + +void CollisionShape2DEditorPlugin::make_visible(bool visible) { + + if (!visible) { + edit(NULL); + } +} + +CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode* p_node) { + + editor=p_node; + + collision_shape_2d_editor = memnew( CollisionShape2DEditor(p_node) ); + p_node->get_gui_base()->add_child(collision_shape_2d_editor); +} + +CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() { + +} |
