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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/camera_editor_plugin.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/plugins/camera_editor_plugin.h')
| -rw-r--r-- | editor/plugins/camera_editor_plugin.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h index b5817b996..f23b0d5cc 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_editor_plugin.h @@ -29,8 +29,8 @@ #ifndef CAMERA_EDITOR_PLUGIN_H #define CAMERA_EDITOR_PLUGIN_H -#include "editor/editor_plugin.h" #include "editor/editor_node.h" +#include "editor/editor_plugin.h" #include "scene/3d/camera.h" /** @@ -39,32 +39,32 @@ class CameraEditor : public Control { - GDCLASS(CameraEditor, Control ); + GDCLASS(CameraEditor, Control); Panel *panel; - Button * preview; + Button *preview; Node *node; void _pressed(); + protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); -public: +public: void edit(Node *p_camera); CameraEditor(); }; class CameraEditorPlugin : public EditorPlugin { - GDCLASS( CameraEditorPlugin, EditorPlugin ); + GDCLASS(CameraEditorPlugin, EditorPlugin); //CameraEditor *camera_editor; EditorNode *editor; public: - virtual String get_name() const { return "Camera"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); @@ -73,7 +73,6 @@ public: CameraEditorPlugin(EditorNode *p_node); ~CameraEditorPlugin(); - }; #endif // CAMERA_EDITOR_PLUGIN_H |
