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| author | Hein-Pieter van Braam | 2017-08-24 22:58:51 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-08-24 23:08:24 +0200 |
| commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
| tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /editor/plugins/camera_editor_plugin.cpp | |
| parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
| download | godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz godot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.zst godot-cacced7e507f7603bacc03ae2616e58f0ede122a.zip | |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'editor/plugins/camera_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/camera_editor_plugin.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index 8e625c4a7..18ee8d8db 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -97,8 +97,8 @@ CameraEditor::CameraEditor() { void CameraEditorPlugin::edit(Object *p_object) { - SpatialEditor::get_singleton()->set_can_preview(p_object->cast_to<Camera>()); - //camera_editor->edit(p_object->cast_to<Node>()); + SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object)); + //camera_editor->edit(Object::cast_to<Node>(p_object)); } bool CameraEditorPlugin::handles(Object *p_object) const { @@ -109,7 +109,7 @@ bool CameraEditorPlugin::handles(Object *p_object) const { void CameraEditorPlugin::make_visible(bool p_visible) { if (p_visible) { - //SpatialEditor::get_singleton()->set_can_preview(p_object->cast_to<Camera>()); + //SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object)); } else { SpatialEditor::get_singleton()->set_can_preview(NULL); } |
