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| author | Pedro J. Estébanez | 2018-03-23 21:55:40 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 22:16:25 +0200 |
| commit | a525ea128dc9aa4574b7b219d4043286e6c6c6e2 (patch) | |
| tree | 75b23f719d3ab63a766873bd578c1703e9ee7f3a /editor/plugins/animation_player_editor_plugin.cpp | |
| parent | 3b57b95efbaa5b376e02369bb250bbad60634e6a (diff) | |
| download | godot-a525ea128dc9aa4574b7b219d4043286e6c6c6e2.tar.gz godot-a525ea128dc9aa4574b7b219d4043286e6c6c6e2.tar.zst godot-a525ea128dc9aa4574b7b219d4043286e6c6c6e2.zip | |
Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055.
(cherry picked from commit ab3b1d9f3ed5c8a4dda885d84ed5949b0146639d)
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions
