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| author | Pedro J. Estébanez | 2018-04-06 22:21:18 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 20:24:43 +0200 |
| commit | 4e756d61c89de718694da6470eb9c14e6af03b34 (patch) | |
| tree | fe4b1314ede1b357afb5a104b9fdcec0b7db0348 /editor/plugins/animation_player_editor_plugin.cpp | |
| parent | 0f5a3d23ea03fb41b5f2732b40502ab11b7da0ae (diff) | |
| download | godot-4e756d61c89de718694da6470eb9c14e6af03b34.tar.gz godot-4e756d61c89de718694da6470eb9c14e6af03b34.tar.zst godot-4e756d61c89de718694da6470eb9c14e6af03b34.zip | |
Fix skeleton import from glTF
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.
Fixes #17808.
(cherry picked from commit d8765dd103b806129ff762480fc919f6727ad7ad)
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions
