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| author | Juan Linietsky | 2018-06-25 16:21:57 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-06-25 16:22:41 -0300 |
| commit | 4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29 (patch) | |
| tree | 17eb49e6fd511e7a9e62d7111ba72041afeb9f31 /editor/plugins/animation_blend_space_editor.cpp | |
| parent | c45a8a574a7d7ead577a7668cc562ece75733266 (diff) | |
| download | godot-4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29.tar.gz godot-4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29.tar.zst godot-4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29.zip | |
Diffstat (limited to 'editor/plugins/animation_blend_space_editor.cpp')
| -rw-r--r-- | editor/plugins/animation_blend_space_editor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/animation_blend_space_editor.cpp b/editor/plugins/animation_blend_space_editor.cpp index 9118211bf..96093db00 100644 --- a/editor/plugins/animation_blend_space_editor.cpp +++ b/editor/plugins/animation_blend_space_editor.cpp @@ -203,7 +203,7 @@ void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent> blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); - blend_space->set_blend_pos(blend_pos); + blend_space->set_blend_position(blend_pos); blend_space_draw->update(); } @@ -237,7 +237,7 @@ void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent> blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); - blend_space->set_blend_pos(blend_pos); + blend_space->set_blend_position(blend_pos); blend_space_draw->update(); } } @@ -490,13 +490,13 @@ void AnimationNodeBlendSpaceEditor::_blend_space_draw() { color.a *= 0.5; } - Vector2 point = blend_space->get_blend_pos(); + Vector2 point = blend_space->get_blend_position(); point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; if (blend_space->get_triangle_count()) { - Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_pos()); + Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_position()); closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); closest *= s; closest.y = s.height - closest.y; |
