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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/multi_node_edit.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/multi_node_edit.h')
| -rw-r--r-- | editor/multi_node_edit.h | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 26e557c1c..230796879 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -33,7 +33,7 @@ class MultiNodeEdit : public Reference { - GDCLASS(MultiNodeEdit,Reference); + GDCLASS(MultiNodeEdit, Reference); List<NodePath> nodes; struct PLData { @@ -41,23 +41,18 @@ class MultiNodeEdit : public Reference { PropertyInfo info; }; - bool _set_impl(const StringName& p_name, const Variant& p_value, const String& p_field); - + bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field); protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; public: - - - void clear_nodes(); - void add_node(const NodePath& p_node); + void add_node(const NodePath &p_node); - void set_property_field(const StringName& p_property, const Variant& p_value, const String& p_field); + void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field); MultiNodeEdit(); }; |
