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authorRémi Verschelde2017-03-24 21:45:31 +0100
committerRémi Verschelde2017-03-24 21:45:31 +0100
commitdebeee56f721178d44f71deb4e303b825d1dccd1 (patch)
tree6c88f378419a5760bbe919c48c87d1c71a6ea548 /editor/io_plugins/editor_atlas.cpp
parentc103f32ea3b19c3588d54dcef98e307f8b823f4c (diff)
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Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'editor/io_plugins/editor_atlas.cpp')
-rw-r--r--editor/io_plugins/editor_atlas.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/io_plugins/editor_atlas.cpp b/editor/io_plugins/editor_atlas.cpp
index 1aa480f44..4be22c34c 100644
--- a/editor/io_plugins/editor_atlas.cpp
+++ b/editor/io_plugins/editor_atlas.cpp
@@ -49,7 +49,7 @@ void EditorAtlas::fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result,
//super simple, almost brute force scanline stacking fitter
//it's pretty basic for now, but it tries to make sure that the aspect ratio of the
- //resulting atlas is somehow square. This is necesary because video cards have limits
+ //resulting atlas is somehow square. This is necessary because video cards have limits
//on texture size (usually 2048 or 4096), so the more square a texture, the more chances
//it will work in every hardware.
// for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a