aboutsummaryrefslogtreecommitdiff
path: root/editor/editor_sub_scene.h
diff options
context:
space:
mode:
authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/editor_sub_scene.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
godot-5dbf180.tar.zst
godot-5dbf180.zip
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/editor_sub_scene.h')
-rw-r--r--editor/editor_sub_scene.h19
1 files changed, 7 insertions, 12 deletions
diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h
index 46cdceafa..9739f49a4 100644
--- a/editor/editor_sub_scene.h
+++ b/editor/editor_sub_scene.h
@@ -29,14 +29,13 @@
#ifndef EDITOR_SUB_SCENE_H
#define EDITOR_SUB_SCENE_H
+#include "editor/editor_file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
-#include "editor/editor_file_dialog.h"
class EditorSubScene : public ConfirmationDialog {
- GDCLASS(EditorSubScene,ConfirmationDialog);
-
+ GDCLASS(EditorSubScene, ConfirmationDialog);
LineEdit *path;
Tree *tree;
@@ -44,24 +43,20 @@ class EditorSubScene : public ConfirmationDialog {
EditorFileDialog *file_dialog;
- void _fill_tree(Node* p_node,TreeItem *p_parent);
- void _reown(Node* p_node,List<Node*> *p_to_reown);
+ void _fill_tree(Node *p_node, TreeItem *p_parent);
+ void _reown(Node *p_node, List<Node *> *p_to_reown);
void ok_pressed();
-
protected:
-
-
void _notification(int p_what);
static void _bind_methods();
void _path_browse();
- void _path_selected(const String& p_path);
- void _path_changed(const String& p_path);
+ void _path_selected(const String &p_path);
+ void _path_changed(const String &p_path);
public:
-
- void move(Node* p_new_parent, Node* p_new_owner);
+ void move(Node *p_new_parent, Node *p_new_owner);
void clear();
EditorSubScene();
};