diff options
| author | Rémi Verschelde | 2017-03-24 22:50:02 +0100 |
|---|---|---|
| committer | GitHub | 2017-03-24 22:50:02 +0100 |
| commit | 2c95976ef7300081128959d66f3e3afa4f1b0049 (patch) | |
| tree | e02787fa3404ee0956cb8769b8e20311b9868588 /editor/editor_settings.cpp | |
| parent | 492f6e06c04addb593fdd540f87f038625dce3e7 (diff) | |
| parent | e1d18e64816325f852355a6e6d4eb3f8feead714 (diff) | |
| download | godot-2c95976ef7300081128959d66f3e3afa4f1b0049.tar.gz godot-2c95976ef7300081128959d66f3e3afa4f1b0049.tar.zst godot-2c95976ef7300081128959d66f3e3afa4f1b0049.zip | |
Merge pull request #8099 from RandomShaper/close-output-2.1
Add editor option for automatically closing the output when stopping the game (2.1)
Diffstat (limited to 'editor/editor_settings.cpp')
| -rw-r--r-- | editor/editor_settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 8c2ba58a4..16b9c8e6f 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -641,6 +641,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("resources/save_compressed_resources", true); set("resources/auto_reload_modified_images", true); + set("run/always_close_output_on_stop", false); + set("import/automatic_reimport_on_sources_changed", true); if (p_extra_config.is_valid()) { |
