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| author | Emanuele Fornara | 2017-03-28 00:53:59 +0100 |
|---|---|---|
| committer | Emanuele Fornara | 2017-03-29 19:44:18 +0100 |
| commit | facacb886cbea5e4ba9949bc7c8bc12dd20a2ddd (patch) | |
| tree | 10c2494ec9cd2840b3f90251c8901a7f9d773b67 /editor/editor_run.cpp | |
| parent | e3d6d863af4a0b734e90771f76bee1ccb905ee6d (diff) | |
| download | godot-facacb886cbea5e4ba9949bc7c8bc12dd20a2ddd.tar.gz godot-facacb886cbea5e4ba9949bc7c8bc12dd20a2ddd.tar.zst godot-facacb886cbea5e4ba9949bc7c8bc12dd20a2ddd.zip | |
Workaround to allow debugging on Windows when offline
Diffstat (limited to 'editor/editor_run.cpp')
| -rw-r--r-- | editor/editor_run.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index e571c1971..0e9c0b77b 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -47,7 +47,13 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li if (true) { args.push_back("-rdebug"); - args.push_back("localhost:" + String::num(GLOBAL_DEF("debug/debug_port", 6007))); +#ifdef WINDOWS_ENABLED + // Avoid failing DNS lookup on disconnected Windows machines. + const char *debug_host = "127.0.0.1:"; +#else + const char *debug_host = "localhost:"; +#endif + args.push_back(debug_host + String::num(GLOBAL_DEF("debug/debug_port", 6007))); } args.push_back("-epid"); |
