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| author | Rémi Verschelde | 2017-10-20 12:42:35 +0200 |
|---|---|---|
| committer | GitHub | 2017-10-20 12:42:35 +0200 |
| commit | 84251d7aec34709d9ab89390e9576a05ab925127 (patch) | |
| tree | f455d3f6e614904189df9365866ff5ffd2da4fb1 /editor/editor_plugin.h | |
| parent | 3517e791cef631318880c68a5712aebfa7eaec49 (diff) | |
| parent | 907970aab69689b4c37ced90548c42b01664102e (diff) | |
| download | godot-84251d7aec34709d9ab89390e9576a05ab925127.tar.gz godot-84251d7aec34709d9ab89390e9576a05ab925127.tar.zst godot-84251d7aec34709d9ab89390e9576a05ab925127.zip | |
Merge pull request #12195 from groud/fix_snapping
Fix snapping with 2D nodes
[ci skip]
Diffstat (limited to 'editor/editor_plugin.h')
| -rw-r--r-- | editor/editor_plugin.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 18530e9ce..1d68eee11 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -156,8 +156,8 @@ public: void notify_scene_closed(const String &scene_filepath); virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial); - virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event); - virtual void forward_draw_over_canvas(const Transform2D &p_canvas_xform, Control *p_canvas); + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); + virtual void forward_draw_over_canvas(Control *p_canvas); virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event); virtual String get_name() const; virtual bool has_main_screen() const; |
