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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/editor_path.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/editor_path.h')
-rw-r--r--editor/editor_path.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/editor/editor_path.h b/editor/editor_path.h
index fd5b469d0..d781f6609 100644
--- a/editor/editor_path.h
+++ b/editor/editor_path.h
@@ -29,32 +29,30 @@
#ifndef EDITOR_PATH_H
#define EDITOR_PATH_H
+#include "editor_data.h"
#include "scene/gui/control.h"
#include "scene/gui/popup_menu.h"
-#include "editor_data.h"
class EditorPath : public Control {
- GDCLASS(EditorPath,Control);
+ GDCLASS(EditorPath, Control);
EditorHistory *history;
-
Vector<ObjectID> objects;
PopupMenu *popup;
bool mouse_over;
EditorPath();
void _popup_select(int p_idx);
- void _gui_input(const InputEvent& p_event);
- void _add_children_to_popup(Object* p_obj,int p_depth=0);
-protected:
+ void _gui_input(const InputEvent &p_event);
+ void _add_children_to_popup(Object *p_obj, int p_depth = 0);
+protected:
static void _bind_methods();
void _notification(int p_what);
public:
-
void update_path();
EditorPath(EditorHistory *p_history);