diff options
| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/editor_path.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/editor_path.h')
| -rw-r--r-- | editor/editor_path.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/editor/editor_path.h b/editor/editor_path.h index fd5b469d0..d781f6609 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -29,32 +29,30 @@ #ifndef EDITOR_PATH_H #define EDITOR_PATH_H +#include "editor_data.h" #include "scene/gui/control.h" #include "scene/gui/popup_menu.h" -#include "editor_data.h" class EditorPath : public Control { - GDCLASS(EditorPath,Control); + GDCLASS(EditorPath, Control); EditorHistory *history; - Vector<ObjectID> objects; PopupMenu *popup; bool mouse_over; EditorPath(); void _popup_select(int p_idx); - void _gui_input(const InputEvent& p_event); - void _add_children_to_popup(Object* p_obj,int p_depth=0); -protected: + void _gui_input(const InputEvent &p_event); + void _add_children_to_popup(Object *p_obj, int p_depth = 0); +protected: static void _bind_methods(); void _notification(int p_what); public: - void update_path(); EditorPath(EditorHistory *p_history); |
