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authorRémi Verschelde2017-10-20 12:42:35 +0200
committerGitHub2017-10-20 12:42:35 +0200
commit84251d7aec34709d9ab89390e9576a05ab925127 (patch)
treef455d3f6e614904189df9365866ff5ffd2da4fb1 /editor/editor_node.h
parent3517e791cef631318880c68a5712aebfa7eaec49 (diff)
parent907970aab69689b4c37ced90548c42b01664102e (diff)
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Merge pull request #12195 from groud/fix_snapping
Fix snapping with 2D nodes [ci skip]
Diffstat (limited to 'editor/editor_node.h')
-rw-r--r--editor/editor_node.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 0d1c6787c..32d46e686 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -812,9 +812,9 @@ public:
void make_visible(bool p_visible);
void edit(Object *p_object);
- bool forward_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event);
+ bool forward_gui_input(const Ref<InputEvent> &p_event);
bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
- void forward_draw_over_canvas(const Transform2D &p_canvas_xform, Control *p_canvas);
+ void forward_draw_over_canvas(Control *p_canvas);
void add_plugin(EditorPlugin *p_plugin);
void clear();
bool empty();