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| author | MillionOstrich | 2017-10-24 23:09:04 +0100 |
|---|---|---|
| committer | MillionOstrich | 2017-11-03 21:39:53 +0000 |
| commit | f6ca9d34a2f7111b2d1359ef517e44e3e257469d (patch) | |
| tree | bcf8bd8292959db866161cd6bc5f67da1517359c /editor/editor_node.cpp | |
| parent | acd193b62e3972d6dd1e4b2aa115948658f85e9b (diff) | |
| download | godot-f6ca9d34a2f7111b2d1359ef517e44e3e257469d.tar.gz godot-f6ca9d34a2f7111b2d1359ef517e44e3e257469d.tar.zst godot-f6ca9d34a2f7111b2d1359ef517e44e3e257469d.zip | |
Improve file/folder drag preview on filesystem dock
Added icons for files/folders in drag preview
Fixed folders getting an empty string label
Don't show "1 more file(s)" label instead of the file
Added "more folders" case if moving folders exclusively
Merged drag_files and drag_files_and_dirs to reduce code duplication
Simplified get_drag_data_fw and removed commented out code
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 82 |
1 files changed, 37 insertions, 45 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 3513126a9..156e217b6 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4217,61 +4217,53 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) { return drag_data; } -Variant EditorNode::drag_files(const Vector<String> &p_files, Control *p_from) { - - VBoxContainer *files = memnew(VBoxContainer); - - int max_files = 6; - - for (int i = 0; i < MIN(max_files, p_files.size()); i++) { - - Label *label = memnew(Label); - label->set_text(p_files[i].get_file()); - files->add_child(label); +Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from) { + bool has_folder = false; + bool has_file = false; + for (int i = 0; i < p_paths.size(); i++) { + bool is_folder = p_paths[i].ends_with("/"); + has_folder |= is_folder; + has_file |= !is_folder; } - if (p_files.size() > max_files) { - + int max_rows = 6; + int num_rows = p_paths.size() > max_rows ? max_rows - 1 : p_paths.size(); //Don't waste a row to say "1 more file" - list it instead. + VBoxContainer *vbox = memnew(VBoxContainer); + for (int i = 0; i < num_rows; i++) { + HBoxContainer *hbox = memnew(HBoxContainer); + TextureRect *icon = memnew(TextureRect); Label *label = memnew(Label); - label->set_text(vformat(TTR("%d more file(s)"), p_files.size() - max_files)); - files->add_child(label); - } - Dictionary drag_data; - drag_data["type"] = "files"; - drag_data["files"] = p_files; - drag_data["from"] = p_from; - - p_from->set_drag_preview(files); //wait until it enters scene - - return drag_data; -} -Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_files, Control *p_from) { - - VBoxContainer *files = memnew(VBoxContainer); - - int max_files = 6; - - for (int i = 0; i < MIN(max_files, p_files.size()); i++) { - - Label *label = memnew(Label); - label->set_text(p_files[i].get_file()); - files->add_child(label); + if (p_paths[i].ends_with("/")) { + label->set_text(p_paths[i].substr(0, p_paths[i].length() - 1).get_file()); + icon->set_texture(gui_base->get_icon("Folder", "EditorIcons")); + } else { + label->set_text(p_paths[i].get_file()); + icon->set_texture(gui_base->get_icon("File", "EditorIcons")); + } + icon->set_size(Size2(16, 16)); + hbox->add_child(icon); + hbox->add_child(label); + vbox->add_child(hbox); } - if (p_files.size() > max_files) { - + if (p_paths.size() > num_rows) { Label *label = memnew(Label); - label->set_text(vformat(TTR("%d more file(s) or folder(s)"), p_files.size() - max_files)); - files->add_child(label); + if (has_file && has_folder) { + label->set_text(vformat(TTR("%d more files or folders"), p_paths.size() - num_rows)); + } else if (has_folder) { + label->set_text(vformat(TTR("%d more folders"), p_paths.size() - num_rows)); + } else { + label->set_text(vformat(TTR("%d more files"), p_paths.size() - num_rows)); + } + vbox->add_child(label); } + p_from->set_drag_preview(vbox); //wait until it enters scene + Dictionary drag_data; - drag_data["type"] = "files_and_dirs"; - drag_data["files"] = p_files; + drag_data["type"] = has_folder ? "files_and_dirs" : "files"; + drag_data["files"] = p_paths; drag_data["from"] = p_from; - - p_from->set_drag_preview(files); //wait until it enters scene - return drag_data; } |
