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authorRémi Verschelde2017-03-05 14:21:25 +0100
committerRémi Verschelde2017-03-05 14:21:25 +0100
commit49c065d29ca07040c3fd810026121164ad86b247 (patch)
tree285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/editor_name_dialog.h
parent532f6d4b431f940432e82b7fc7826652b7a4520d (diff)
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+/*************************************************************************/
+/* editor_name_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_NAME_DIALOG_H
+#define EDITOR_NAME_DIALOG_H
+
+#include "scene/gui/dialogs.h"
+#include "scene/gui/line_edit.h"
+
+class EditorNameDialog : public ConfirmationDialog {
+
+ GDCLASS( EditorNameDialog, ConfirmationDialog );
+
+ LineEdit *name;
+
+ void _line_gui_input(const InputEvent& p_event);
+
+protected:
+
+ static void _bind_methods();
+ virtual void ok_pressed();
+ virtual void _post_popup();
+
+public:
+
+ LineEdit* get_line_edit() { return name; }
+
+ EditorNameDialog();
+};
+
+#endif // EDITOR_NAME_DIALOG_H