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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/editor_name_dialog.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/editor_name_dialog.cpp')
-rw-r--r--editor/editor_name_dialog.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/editor/editor_name_dialog.cpp b/editor/editor_name_dialog.cpp
index da9f25f1e..b8fa534dd 100644
--- a/editor/editor_name_dialog.cpp
+++ b/editor/editor_name_dialog.cpp
@@ -31,7 +31,7 @@
#include "class_db.h"
#include "os/keyboard.h"
-void EditorNameDialog::_line_gui_input(const InputEvent& p_event) {
+void EditorNameDialog::_line_gui_input(const InputEvent &p_event) {
if (p_event.type == InputEvent::KEY) {
@@ -65,25 +65,24 @@ void EditorNameDialog::_post_popup() {
void EditorNameDialog::ok_pressed() {
- if (name->get_text()!="") {
+ if (name->get_text() != "") {
emit_signal("name_confirmed", name->get_text());
}
}
void EditorNameDialog::_bind_methods() {
- ClassDB::bind_method("_line_gui_input",&EditorNameDialog::_line_gui_input);
+ ClassDB::bind_method("_line_gui_input", &EditorNameDialog::_line_gui_input);
- ADD_SIGNAL(MethodInfo("name_confirmed",PropertyInfo( Variant::STRING,"name")));
+ ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
}
-EditorNameDialog::EditorNameDialog()
-{
- name = memnew( LineEdit );
+EditorNameDialog::EditorNameDialog() {
+ name = memnew(LineEdit);
add_child(name);
- move_child(name, get_label()->get_index()+1);
- name->set_margin(MARGIN_TOP,5);
- name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
- name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
+ move_child(name, get_label()->get_index() + 1);
+ name->set_margin(MARGIN_TOP, 5);
+ name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
+ name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 5);
name->connect("gui_input", this, "_line_gui_input");
}