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| author | Juan Linietsky | 2017-09-20 20:59:19 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-20 21:04:20 -0300 |
| commit | 423ca9bcaf4781abd62db47d6f232c279af72429 (patch) | |
| tree | a610ea87af0313129fc27fa1f75f3d422eee697e /editor/editor_file_system.cpp | |
| parent | 71e4fae3a1fb8ab684f5366442e5325ebcb99d8d (diff) | |
| download | godot-423ca9bcaf4781abd62db47d6f232c279af72429.tar.gz godot-423ca9bcaf4781abd62db47d6f232c279af72429.tar.zst godot-423ca9bcaf4781abd62db47d6f232c279af72429.zip | |
Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
Diffstat (limited to 'editor/editor_file_system.cpp')
| -rw-r--r-- | editor/editor_file_system.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 6e12a8fd0..481f2a817 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1498,10 +1498,22 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) { importing = true; EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size()); + + Vector<ImportFile> files; + for (int i = 0; i < p_files.size(); i++) { - pr.step(p_files[i].get_file(), i); + ImportFile ifile; + ifile.path = p_files[i]; + ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]); + files.push_back(ifile); + } + + files.sort(); + + for (int i = 0; i < files.size(); i++) { + pr.step(files[i].path.get_file(), i); - _reimport_file(p_files[i]); + _reimport_file(files[i].path); } _save_filesystem_cache(); |
