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authorJuan Linietsky2017-09-20 20:59:19 -0300
committerJuan Linietsky2017-09-20 21:04:20 -0300
commit423ca9bcaf4781abd62db47d6f232c279af72429 (patch)
treea610ea87af0313129fc27fa1f75f3d422eee697e /editor/editor_file_system.cpp
parent71e4fae3a1fb8ab684f5366442e5325ebcb99d8d (diff)
downloadgodot-423ca9bcaf4781abd62db47d6f232c279af72429.tar.gz
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Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
Diffstat (limited to 'editor/editor_file_system.cpp')
-rw-r--r--editor/editor_file_system.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 6e12a8fd0..481f2a817 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1498,10 +1498,22 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
+
+ Vector<ImportFile> files;
+
for (int i = 0; i < p_files.size(); i++) {
- pr.step(p_files[i].get_file(), i);
+ ImportFile ifile;
+ ifile.path = p_files[i];
+ ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]);
+ files.push_back(ifile);
+ }
+
+ files.sort();
+
+ for (int i = 0; i < files.size(); i++) {
+ pr.step(files[i].path.get_file(), i);
- _reimport_file(p_files[i]);
+ _reimport_file(files[i].path);
}
_save_filesystem_cache();