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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/connections_dialog.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/connections_dialog.h')
-rw-r--r--editor/connections_dialog.h34
1 files changed, 14 insertions, 20 deletions
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 6407b83f6..240e3655e 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -29,15 +29,15 @@
#ifndef CONNECTIONS_DIALOG_H
#define CONNECTIONS_DIALOG_H
-#include "scene/gui/popup.h"
+#include "editor/property_editor.h"
+#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
-#include "scene/gui/tree.h"
#include "scene/gui/dialogs.h"
-#include "scene/gui/menu_button.h"
#include "scene/gui/line_edit.h"
-#include "editor/scene_tree_editor.h"
-#include "editor/property_editor.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
#include "undo_redo.h"
/**
@@ -48,8 +48,7 @@ class ConnectDialogBinds;
class ConnectDialog : public ConfirmationDialog {
- GDCLASS( ConnectDialog, ConfirmationDialog );
-
+ GDCLASS(ConnectDialog, ConfirmationDialog);
ConfirmationDialog *error;
LineEdit *dst_path;
@@ -71,20 +70,18 @@ class ConnectDialog : public ConfirmationDialog {
void _remove_bind();
protected:
-
void _notification(int p_what);
static void _bind_methods();
-public:
-
+public:
bool get_make_callback() { return make_callback->is_visible() && make_callback->is_pressed(); }
NodePath get_dst_path() const;
StringName get_dst_method() const;
bool get_deferred() const;
bool get_oneshot() const;
Vector<Variant> get_binds() const;
- void set_dst_method(const StringName& p_method);
- void set_dst_node(Node* p_node);
+ void set_dst_method(const StringName &p_method);
+ void set_dst_node(Node *p_node);
//Button *get_ok() { return ok; }
//Button *get_cancel() { return cancel; }
@@ -92,12 +89,11 @@ public:
ConnectDialog();
~ConnectDialog();
-
};
class ConnectionsDock : public VBoxContainer {
- GDCLASS( ConnectionsDock , VBoxContainer );
+ GDCLASS(ConnectionsDock, VBoxContainer);
Button *connect_button;
EditorNode *editor;
@@ -115,20 +111,18 @@ class ConnectionsDock : public VBoxContainer {
UndoRedo *undo_redo;
protected:
-
void _connect_pressed();
void _notification(int p_what);
static void _bind_methods();
-public:
- void set_undoredo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
+public:
+ void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void set_node(Node* p_node);
+ void set_node(Node *p_node);
String get_selected_type();
- ConnectionsDock(EditorNode *p_editor=NULL);
+ ConnectionsDock(EditorNode *p_editor = NULL);
~ConnectionsDock();
-
};
#endif