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| author | Juan Linietsky | 2017-09-23 17:27:29 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-23 17:28:28 -0300 |
| commit | d3ea92257dc48dece18ae142fa2739601b711137 (patch) | |
| tree | 984df65cbbee7c1b6ba7620bb45247baa323246a /drivers | |
| parent | ea7646aabe262e37e13a814a79c38efc69b1a09b (diff) | |
| download | godot-d3ea92257dc48dece18ae142fa2739601b711137.tar.gz godot-d3ea92257dc48dece18ae142fa2739601b711137.tar.zst godot-d3ea92257dc48dece18ae142fa2739601b711137.zip | |
-Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index b99817fb1..ae41a936c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1564,6 +1564,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; p_shader->canvas_item.uses_screen_texture = false; p_shader->canvas_item.uses_screen_uv = false; + p_shader->canvas_item.uses_time = false; shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); @@ -1595,6 +1596,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->spatial.unshaded = false; p_shader->spatial.no_depth_test = false; p_shader->spatial.uses_sss = false; + p_shader->spatial.uses_time = false; p_shader->spatial.uses_vertex_lighting = false; p_shader->spatial.uses_screen_texture = false; p_shader->spatial.uses_vertex = false; |
