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| author | Juan Linietsky | 2015-04-27 08:11:54 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-04-27 08:11:54 -0300 |
| commit | 0adca0a7c9e44177df4cefd1f414359a4edb419b (patch) | |
| tree | 4f63469b814d1b739db657a9753feabc934f5ab6 /drivers | |
| parent | 82cbee2d2d3254d321efed7fdf5fc714cd3850b5 (diff) | |
| download | godot-0adca0a7c9e44177df4cefd1f414359a4edb419b.tar.gz godot-0adca0a7c9e44177df4cefd1f414359a4edb419b.tar.zst godot-0adca0a7c9e44177df4cefd1f414359a4edb419b.zip | |
-made normalmaps easier in 2D, fixes #1467
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 4 | ||||
| -rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 7 | ||||
| -rw-r--r-- | drivers/gles2/shader_compiler_gles2.h | 1 | ||||
| -rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 10 |
4 files changed, 22 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 759d20aab..585d512ab 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4609,6 +4609,10 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (fragment_flags.uses_normal) { enablers.push_back("#define NORMAL_USED\n"); } + if (fragment_flags.uses_normalmap) { + enablers.push_back("#define USE_NORMALMAP\n"); + } + if (light_flags.uses_light) { enablers.push_back("#define USE_LIGHT_SHADER_CODE\n"); } diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index a44abc7bd..10da30acc 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -243,6 +243,10 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a if (vnode->name==vname_normal) { uses_normal=true; } + if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) { + uses_normalmap=true; + uses_normal=true; + } if (vnode->name==vname_screen_uv) { uses_screen_uv=true; @@ -810,6 +814,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[4]["POSITION"]="gl_Position"; mode_replace_table[4]["NORMAL"]="normal"; + mode_replace_table[4]["NORMALMAP"]="normal_map"; + mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth"; mode_replace_table[4]["UV"]="uv_interp"; mode_replace_table[4]["SRC_COLOR"]="color_interp"; mode_replace_table[4]["COLOR"]="color"; @@ -861,6 +867,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { vname_light="LIGHT"; vname_time="TIME"; vname_normalmap="NORMALMAP"; + vname_normalmap_depth="NORMALMAP_DEPTH"; vname_normal="NORMAL"; vname_texpixel_size="TEXTURE_PIXEL_SIZE"; vname_world_vec="WORLD_VERTEX"; diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index 2890d8555..6dfc21399 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -72,6 +72,7 @@ private: StringName vname_light; StringName vname_time; StringName vname_normalmap; + StringName vname_normalmap_depth; StringName vname_normal; StringName vname_texpixel_size; StringName vname_world_vec; diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 65e40f069..669ae4462 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -207,7 +207,17 @@ void main() { { +#if defined(USE_NORMALMAP) + vec3 normal_map=vec3(0.0,0.0,1.0); + float normal_depth=1.0; +#endif + FRAGMENT_SHADER_CODE + +#if defined(USE_NORMALMAP) + normal = mix(vec3(0.0,0.0,1.0), normal_map * vec3(2.0,-2.0,1.0) - vec3( 1.0, -1.0, 0.0 ), normal_depth ); +#endif + } #ifdef DEBUG_ENCODED_32 highp float enc32 = dot( color,highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ); |
