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authorJuan Linietsky2015-11-24 10:52:41 -0300
committerJuan Linietsky2015-11-24 10:52:41 -0300
commit082e3fbb2920340cec7e7b1a3f39083325b4b341 (patch)
tree753668f4057e41724d905bbfc8c74665b6422f7f /drivers
parentccd40f76e8975b679619eb3591eb56376e82a6b3 (diff)
parent2ea992b7881a350ebae7df45c8069830e2ef6cc2 (diff)
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Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts: main/main.cpp
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp3
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp10
-rw-r--r--drivers/gles2/shaders/material.glsl8
3 files changed, 19 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index b473e8493..39b448d6e 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4641,6 +4641,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (light_flags.uses_light) {
enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
}
+ if (light_flags.uses_shadow_color) {
+ enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n");
+ }
if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) {
enablers.push_back("#define USE_TIME\n");
uses_time=true;
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index c8f59ce22..f981529ee 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -221,6 +221,10 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
uses_light=true;
}
+ if (vnode->name==vname_shadow) {
+ uses_shadow_color=true;
+ }
+
}
if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
@@ -783,13 +787,14 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["texscreen"]= "texscreen";
replace_table["texpos"]= "texpos";
- mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
+
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf";
-
+
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp";
@@ -858,6 +863,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord";
mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time";
+ mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"]="shadow_color";
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx";
mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy";
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index 38fb03ab5..ccd80bf2f 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -1175,6 +1175,10 @@ FRAGMENT_SHADER_CODE
vec3 mdiffuse = diffuse.rgb;
vec3 light;
+#if defined(USE_LIGHT_SHADOW_COLOR)
+ vec3 shadow_color=vec3(0.0,0.0,0.0);
+#endif
+
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
{
@@ -1195,6 +1199,10 @@ LIGHT_SHADER_CODE
#endif
diffuse.rgb = const_light_mult * ambient_light *diffuse.rgb + light * attenuation * shadow_attenuation;
+#if defined(USE_LIGHT_SHADOW_COLOR)
+ diffuse.rgb += light * shadow_color * attenuation * (1.0 - shadow_attenuation);
+#endif
+
#ifdef USE_FOG
diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a);