aboutsummaryrefslogtreecommitdiff
path: root/drivers
diff options
context:
space:
mode:
authorRémi Verschelde2018-01-18 21:37:17 +0100
committerRémi Verschelde2018-01-18 22:01:42 +0100
commit9f479f096cb50fa8d1215e68c262f110116114ef (patch)
treef115332a8e73ab059c16b077873ca2f3faab9cb1 /drivers
parenta1c08b71091c47d626410406f36a4bb6fca40953 (diff)
downloadgodot-9f479f096cb50fa8d1215e68c262f110116114ef.tar.gz
godot-9f479f096cb50fa8d1215e68c262f110116114ef.tar.zst
godot-9f479f096cb50fa8d1215e68c262f110116114ef.zip
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/copy.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 71f475b65..0fc095a86 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5369,7 +5369,7 @@ void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emit
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (p_emitting != particles->emitting) {
- // Restart is overriden by set_emitting
+ // Restart is overridden by set_emitting
particles->restart_request = false;
}
particles->emitting = p_emitting;
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index 44eec9525..1b7c626d3 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -131,7 +131,7 @@ void main() {
#elif defined(USE_ASYM_PANO)
- // When an assymetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result.
+ // When an asymmetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result.
// Note that we're ignoring the x-offset for IPD, with Z sufficiently in the distance it becomes neglectible, as a result we could probably just set cube_normal.z to -1.
// The Matrix[2][0] (= asym_proj.x) and Matrix[2][1] (= asym_proj.z) values are what provide the right shift in the image.