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| author | Juan Linietsky | 2018-01-05 10:34:31 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-01-05 10:34:31 -0300 |
| commit | 0c86c1ad152d2b523dc125eb79e838563b3d5f69 (patch) | |
| tree | f4241b91d479d5c629db213a0663fffa7e4a45d9 /drivers | |
| parent | a8a3d5c8356b96064caa833993e0e1c36bdc8b1f (diff) | |
| download | godot-0c86c1ad152d2b523dc125eb79e838563b3d5f69.tar.gz godot-0c86c1ad152d2b523dc125eb79e838563b3d5f69.tar.zst godot-0c86c1ad152d2b523dc125eb79e838563b3d5f69.zip | |
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles3/shaders/scene.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 6427e3d96..af5f4653a 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1476,9 +1476,9 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec return; } - //vec3 blendv = probe_pos/bounds * 2.0 - 1.0; - //float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z)); - float blend=1.0; + vec3 blendv = abs(probe_pos/bounds * 2.0 - 1.0); + float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z)); + //float blend=1.0; float max_distance = length(bounds); |
