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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /drivers/windows/thread_windows.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'drivers/windows/thread_windows.h')
| -rw-r--r-- | drivers/windows/thread_windows.h | 29 |
1 files changed, 11 insertions, 18 deletions
diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h index c8f395e06..5b2c076c7 100644 --- a/drivers/windows/thread_windows.h +++ b/drivers/windows/thread_windows.h @@ -41,36 +41,29 @@ class ThreadWindows : public Thread { - ThreadCreateCallback callback; void *user; ID id; HANDLE handle; - static Thread* create_thread_windows(); - - - - static DWORD WINAPI thread_callback( LPVOID userdata ); - - static Thread* create_func_windows(ThreadCreateCallback p_callback,void *,const Settings&); + static Thread *create_thread_windows(); + + static DWORD WINAPI thread_callback(LPVOID userdata); + + static Thread *create_func_windows(ThreadCreateCallback p_callback, void *, const Settings &); static ID get_thread_ID_func_windows(); - static void wait_to_finish_func_windows(Thread* p_thread); - - ThreadWindows(); + static void wait_to_finish_func_windows(Thread *p_thread); + + ThreadWindows(); + public: - - virtual ID get_ID() const; - + static void make_default(); - - - ~ThreadWindows(); + ~ThreadWindows(); }; - #endif #endif |
