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| author | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-06-19 02:23:03 -0300 |
| commit | e086bccd63e64b8d3bd2b6b5ce000ef8abd71584 (patch) | |
| tree | d2923624c8d79c1ff27dce9da26d6e9c6f0bc906 /drivers/unix/tcp_server_posix.cpp | |
| parent | ddc0e7fd3bc00afa33432ed594038dbb80c7fea3 (diff) | |
| download | godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.gz godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.tar.zst godot-e086bccd63e64b8d3bd2b6b5ce000ef8abd71584.zip | |
Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
Diffstat (limited to 'drivers/unix/tcp_server_posix.cpp')
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