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authorShyRed2018-03-08 19:11:46 +0100
committerHein-Pieter van Braam2018-05-13 21:42:27 +0200
commitc2a8eb20816d857634ee4c38ade3e1a048310890 (patch)
tree8cb77b04f6b87762cae8d3e8f51d36110f7b7bd3 /drivers/unix/os_unix.cpp
parent5917063192ae63cb80096102f2f357dfb750451b (diff)
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Use fake audio playing property in editor
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor. Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor. This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor. (cherry picked from commit bc1522e26865c9b84159ff4b4bcde7896fd73496)
Diffstat (limited to 'drivers/unix/os_unix.cpp')
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