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| author | Pedro J. Estébanez | 2018-03-04 01:22:59 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-03-28 23:49:00 +0200 |
| commit | 8da76f3bb8e7d059d8c9337a441e50809e9358f9 (patch) | |
| tree | 61be40db46e4de927aa2078e645a6a32d4f8dc2e /drivers/unix/os_unix.cpp | |
| parent | 8289f8628d797c0c503ad050829b3d44eef502c7 (diff) | |
| download | godot-8da76f3bb8e7d059d8c9337a441e50809e9358f9.tar.gz godot-8da76f3bb8e7d059d8c9337a441e50809e9358f9.tar.zst godot-8da76f3bb8e7d059d8c9337a441e50809e9358f9.zip | |
Fix wrong SSL handshake
The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed.
(cherry picked from commit 602da6fa4fbc13255e1b0f6c8748ff0035e96325)
Diffstat (limited to 'drivers/unix/os_unix.cpp')
0 files changed, 0 insertions, 0 deletions
