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| author | Fabio Alessandrelli | 2016-10-13 11:30:04 +0200 |
|---|---|---|
| committer | Fabio Alessandrelli | 2016-10-13 11:51:38 +0200 |
| commit | 2f2cea070e062415f290103f1823ab17ea4e5874 (patch) | |
| tree | 51672a0df21b073381b5bffe1cd2f424e78fbe1e /drivers/nedmalloc/memory_pool_static_nedmalloc.cpp | |
| parent | 11349a786be1fd02647493cfeff9883898ffd73e (diff) | |
| download | godot-2f2cea070e062415f290103f1823ab17ea4e5874.tar.gz godot-2f2cea070e062415f290103f1823ab17ea4e5874.tar.zst godot-2f2cea070e062415f290103f1823ab17ea4e5874.zip | |
Properly handle absolute paths in Globals::localize_path
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
Diffstat (limited to 'drivers/nedmalloc/memory_pool_static_nedmalloc.cpp')
0 files changed, 0 insertions, 0 deletions
