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| author | Rémi Verschelde | 2017-12-17 15:43:11 +0100 |
|---|---|---|
| committer | GitHub | 2017-12-17 15:43:11 +0100 |
| commit | cacab4ba6204aa36ddbc85d55705ab82b45e7930 (patch) | |
| tree | 9a498561f69431b1656106198323eb9a5cd38a1c /drivers/gles3/shader_gles3.cpp | |
| parent | 8821f9b750a59ca3ec7465ce54a472eb541d7181 (diff) | |
| parent | 8f25a2dc11b73cd440adcd341e4180f6f93877aa (diff) | |
| download | godot-cacab4ba6204aa36ddbc85d55705ab82b45e7930.tar.gz godot-cacab4ba6204aa36ddbc85d55705ab82b45e7930.tar.zst godot-cacab4ba6204aa36ddbc85d55705ab82b45e7930.zip | |
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
| -rw-r--r-- | drivers/gles3/shader_gles3.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 9e234f500..20b2bc0a2 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -279,21 +279,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { strings.push_back("precision highp sampler2DArray;\n"); #endif -#if 0 - if (cc) { - - String _code_string = "#define VERTEX_SHADER_CODE "+cc->vertex+"\n"; - String _code_globals = "#define VERTEX_SHADER_GLOBALS "+cc->vertex_globals+"\n"; - - code_string=_code_string.ascii(); - code_globals=_code_globals.ascii(); - DEBUG_PRINT( code_globals.get_data() ); - DEBUG_PRINT( code_string.get_data() ); - strings.push_back(code_globals); - strings.push_back(code_string); - } -#endif - strings.push_back(vertex_code0.get_data()); if (cc) { @@ -382,21 +367,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { strings.push_back("precision highp sampler2DArray;\n"); #endif -#if 0 - if (cc) { - - String _code_string = "#define FRAGMENT_SHADER_CODE "+cc->fragment+"\n"; - String _code_globals = "#define FRAGMENT_SHADER_GLOBALS "+cc->fragment_globals+"\n"; - - code_string=_code_string.ascii(); - code_globals=_code_globals.ascii(); - DEBUG_PRINT( code_globals.get_data() ); - DEBUG_PRINT( code_string.get_data() ); - strings.push_back(code_globals); - strings.push_back(code_string); - } -#endif - strings.push_back(fragment_code0.get_data()); if (cc) { material_string = cc->uniforms.ascii(); |
