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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /drivers/gles3/rasterizer_gles3.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_gles3.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 21e16b3bb..823f39ae8 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -29,11 +29,10 @@
#ifndef RASTERIZERGLES3_H
#define RASTERIZERGLES3_H
-#include "servers/visual/rasterizer.h"
-#include "rasterizer_storage_gles3.h"
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
-
+#include "rasterizer_storage_gles3.h"
+#include "servers/visual/rasterizer.h"
class RasterizerGLES3 : public Rasterizer {
@@ -44,7 +43,6 @@ class RasterizerGLES3 : public Rasterizer {
RasterizerSceneGLES3 *scene;
public:
-
virtual RasterizerStorage *get_storage();
virtual RasterizerCanvas *get_canvas();
virtual RasterizerScene *get_scene();
@@ -53,14 +51,13 @@ public:
virtual void begin_frame();
virtual void set_current_render_target(RID p_render_target);
virtual void restore_render_target();
- virtual void clear_render_target(const Color& p_color);
- virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0);
+ virtual void clear_render_target(const Color &p_color);
+ virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
virtual void end_frame();
virtual void finalize();
static void make_current();
-
static void register_config();
RasterizerGLES3();
~RasterizerGLES3();