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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /drivers/gles3/rasterizer_canvas_gles3.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h28
1 files changed, 10 insertions, 18 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 1273e5f35..c90dcc7d6 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -29,19 +29,16 @@
#ifndef RASTERIZERCANVASGLES3_H
#define RASTERIZERCANVASGLES3_H
-#include "servers/visual/rasterizer.h"
#include "rasterizer_storage_gles3.h"
+#include "servers/visual/rasterizer.h"
#include "shaders/canvas_shadow.glsl.h"
-
class RasterizerCanvasGLES3 : public RasterizerCanvas {
public:
-
struct CanvasItemUBO {
float projection_matrix[16];
float time[4];
-
};
struct Data {
@@ -63,7 +60,6 @@ public:
bool using_texture_rect;
-
RID current_tex;
RasterizerStorageGLES3::Texture *current_tex_ptr;
@@ -100,31 +96,27 @@ public:
RID_Owner<LightInternal> light_internal_owner;
virtual RID light_internal_create();
- virtual void light_internal_update(RID p_rid, Light* p_light);
+ virtual void light_internal_update(RID p_rid, Light *p_light);
virtual void light_internal_free(RID p_rid);
-
virtual void canvas_begin();
virtual void canvas_end();
_FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable);
- _FORCE_INLINE_ RasterizerStorageGLES3::Texture* _bind_canvas_texture(const RID& p_texture);
-
- _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs);
- _FORCE_INLINE_ void _draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
- _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item,Item *current_clip,bool &reclip);
+ _FORCE_INLINE_ RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture);
+ _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
+ _FORCE_INLINE_ void _draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor);
+ _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip);
- virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light);
- virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow);
-
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache);
+ virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light);
+ virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow);
+ virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
virtual void reset_canvas();
- void draw_generic_textured_rect(const Rect2& p_rect, const Rect2& p_src);
-
+ void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src);
void initialize();
void finalize();