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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /drivers/gles2/shaders/blur.glsl
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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Diffstat (limited to 'drivers/gles2/shaders/blur.glsl')
-rw-r--r--drivers/gles2/shaders/blur.glsl51
1 files changed, 51 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/blur.glsl b/drivers/gles2/shaders/blur.glsl
new file mode 100644
index 000000000..b68a55aee
--- /dev/null
+++ b/drivers/gles2/shaders/blur.glsl
@@ -0,0 +1,51 @@
+[vertex]
+
+#ifdef USE_GLES_OVER_GL
+#define mediump
+#define highp
+#else
+precision mediump float;
+precision mediump int;
+#endif
+
+attribute highp vec4 vertex_attrib; // attrib:0
+attribute vec2 uv_in; // attrib:4
+
+varying vec2 uv_out;
+
+
+
+void main() {
+
+ color_interp = color_attrib;
+ uv_interp = uv_attrib;
+ vec4 outvec = vec4(vertex, 1.0);
+ outvec = extra_matrix * outvec;
+ outvec = modelview_matrix * outvec;
+ gl_Position = projection_matrix * outvec;
+}
+
+[fragment]
+
+#ifdef USE_GLES_OVER_GL
+#define mediump
+#define highp
+#else
+precision mediump float;
+precision mediump int;
+#endif
+
+ // texunit:0
+uniform sampler2D texture;
+varying vec2 uv_out;
+
+
+void main() {
+
+ vec4 color = color_interp;
+
+ color *= texture2D( texture, uv_interp );
+
+ gl_FragColor = color;
+}
+