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| author | Rémi Verschelde | 2018-03-01 16:04:11 +0100 |
|---|---|---|
| committer | GitHub | 2018-03-01 16:04:11 +0100 |
| commit | 29215b229bab093bd083af4099234cbffe4febfb (patch) | |
| tree | bdd2fc1a9a678422b37513a83f9bd842de532145 /drivers/gles2/shaders/SCsub | |
| parent | 7f3024d343aa1b14641ad5a7b56efaa1501550cf (diff) | |
| parent | eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf (diff) | |
| download | godot-29215b2.tar.gz godot-29215b2.tar.zst godot-29215b2.zip | |
Merge pull request #16687 from karroffel/gles2-2d-pr
add GLES 2 renderer for 2D
Diffstat (limited to 'drivers/gles2/shaders/SCsub')
| -rw-r--r-- | drivers/gles2/shaders/SCsub | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub new file mode 100644 index 000000000..5de3e1ac9 --- /dev/null +++ b/drivers/gles2/shaders/SCsub @@ -0,0 +1,22 @@ +#!/usr/bin/env python + +Import('env') + +if 'GLES2_GLSL' in env['BUILDERS']: + env.GLES2_GLSL('copy.glsl'); +# env.GLES2_GLSL('resolve.glsl'); + env.GLES2_GLSL('canvas.glsl'); +# env.GLES2_GLSL('canvas_shadow.glsl'); + env.GLES2_GLSL('scene.glsl'); +# env.GLES2_GLSL('cubemap_filter.glsl'); +# env.GLES2_GLSL('cube_to_dp.glsl'); +# env.GLES2_GLSL('blend_shape.glsl'); +# env.GLES2_GLSL('screen_space_reflection.glsl'); +# env.GLES2_GLSL('effect_blur.glsl'); +# env.GLES2_GLSL('subsurf_scattering.glsl'); +# env.GLES2_GLSL('ssao.glsl'); +# env.GLES2_GLSL('ssao_minify.glsl'); +# env.GLES2_GLSL('ssao_blur.glsl'); +# env.GLES2_GLSL('exposure.glsl'); +# env.GLES2_GLSL('tonemap.glsl'); +# env.GLES2_GLSL('particles.glsl'); |
