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| author | Juan Linietsky | 2014-06-27 23:21:45 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-06-27 23:21:45 -0300 |
| commit | 2af2a84a03fd707cfa4c682aff34d722343d8985 (patch) | |
| tree | 50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /drivers/gles2/shader_compiler_gles2.h | |
| parent | 1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff) | |
| download | godot-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.gz godot-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.zst godot-2af2a84a03fd707cfa4c682aff34d722343d8985.zip | |
Diffstat (limited to 'drivers/gles2/shader_compiler_gles2.h')
| -rw-r--r-- | drivers/gles2/shader_compiler_gles2.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index d683f5b4f..d63915a2b 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -39,10 +39,11 @@ private: ShaderLanguage::ProgramNode *program_node; String dump_node_code(ShaderLanguage::Node *p_node,int p_level,bool p_assign_left=false); - void compile_node(ShaderLanguage::ProgramNode *p_program); - static void create_glsl_120_code(void *p_str,ShaderLanguage::ProgramNode *p_program); + Error compile_node(ShaderLanguage::ProgramNode *p_program); + static Error create_glsl_120_code(void *p_str,ShaderLanguage::ProgramNode *p_program); + bool uses_light; bool uses_texscreen; bool uses_texpos; bool uses_alpha; @@ -62,6 +63,7 @@ private: StringName vname_var1_interp; StringName vname_var2_interp; StringName vname_vertex; + StringName vname_light; Map<StringName,ShaderLanguage::Uniform> *uniforms; @@ -73,7 +75,7 @@ private: String replace_string(const StringName& p_string); - Map<StringName,StringName> mode_replace_table[2]; + Map<StringName,StringName> mode_replace_table[3]; Map<StringName,StringName> replace_table; public: @@ -92,6 +94,7 @@ public: bool use_tangent_interp; bool use_var1_interp; bool use_var2_interp; + bool uses_light; }; Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL); |
