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| author | karroffel | 2017-12-04 13:41:34 +0100 |
|---|---|---|
| committer | karroffel | 2018-03-01 15:12:30 +0100 |
| commit | eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf (patch) | |
| tree | bdd2fc1a9a678422b37513a83f9bd842de532145 /drivers/gles2/SCsub | |
| parent | 7f3024d343aa1b14641ad5a7b56efaa1501550cf (diff) | |
| download | godot-eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf.tar.gz godot-eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf.tar.zst godot-eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf.zip | |
add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
Diffstat (limited to 'drivers/gles2/SCsub')
| -rw-r--r-- | drivers/gles2/SCsub | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles2/SCsub b/drivers/gles2/SCsub new file mode 100644 index 000000000..2471dd373 --- /dev/null +++ b/drivers/gles2/SCsub @@ -0,0 +1,7 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.drivers_sources,"*.cpp") + +SConscript("shaders/SCsub") |
