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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /drivers/gl_context/context_gl.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'drivers/gl_context/context_gl.h')
| -rw-r--r-- | drivers/gl_context/context_gl.h | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index 535b49229..280da1aea 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -37,34 +37,28 @@ @author Juan Linietsky <reduzio@gmail.com> */ - class ContextGL { static ContextGL *singleton; -public: +public: static ContextGL *get_singleton(); - - virtual void release_current()=0; - virtual void make_current()=0; + virtual void release_current() = 0; - virtual void swap_buffers()=0; - - virtual Error initialize()=0; + virtual void make_current() = 0; - virtual void set_use_vsync(bool p_use)=0; - virtual bool is_using_vsync() const=0; + virtual void swap_buffers() = 0; + virtual Error initialize() = 0; - - - ContextGL(); - ~ContextGL(); + virtual void set_use_vsync(bool p_use) = 0; + virtual bool is_using_vsync() const = 0; + ContextGL(); + ~ContextGL(); }; - #endif #endif |
