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| author | Juan Linietsky | 2014-08-01 22:10:38 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-08-01 22:10:38 -0300 |
| commit | 678948068bbde7f12a9c5f28a467b6cf4d127851 (patch) | |
| tree | 75572f3a5cc6089a6ca3046e9307d0a7c0b72c51 /drivers/builtin_openssl2/crypto/objects/objects.README | |
| parent | 9ff6d55822647c87eef392147ea15641d0922d47 (diff) | |
| download | godot-678948068bbde7f12a9c5f28a467b6cf4d127851.tar.gz godot-678948068bbde7f12a9c5f28a467b6cf4d127851.tar.zst godot-678948068bbde7f12a9c5f28a467b6cf4d127851.zip | |
Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
Diffstat (limited to 'drivers/builtin_openssl2/crypto/objects/objects.README')
| -rw-r--r-- | drivers/builtin_openssl2/crypto/objects/objects.README | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/drivers/builtin_openssl2/crypto/objects/objects.README b/drivers/builtin_openssl2/crypto/objects/objects.README new file mode 100644 index 000000000..4d745508d --- /dev/null +++ b/drivers/builtin_openssl2/crypto/objects/objects.README @@ -0,0 +1,44 @@ +objects.txt syntax +------------------ + +To cover all the naming hacks that were previously in objects.h needed some +kind of hacks in objects.txt. + +The basic syntax for adding an object is as follows: + + 1 2 3 4 : shortName : Long Name + + If the long name doesn't contain spaces, or no short name + exists, the long name is used as basis for the base name + in C. Otherwise, the short name is used. + + The base name (let's call it 'base') will then be used to + create the C macros SN_base, LN_base, NID_base and OBJ_base. + + Note that if the base name contains spaces, dashes or periods, + those will be converte to underscore. + +Then there are some extra commands: + + !Alias foo 1 2 3 4 + + This juts makes a name foo for an OID. The C macro + OBJ_foo will be created as a result. + + !Cname foo + + This makes sure that the name foo will be used as base name + in C. + + !module foo + 1 2 3 4 : shortName : Long Name + !global + + The !module command was meant to define a kind of modularity. + What it does is to make sure the module name is prepended + to the base name. !global turns this off. This construction + is not recursive. + +Lines starting with # are treated as comments, as well as any line starting +with ! and not matching the commands above. + |
