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| author | Rémi Verschelde | 2016-07-18 16:43:41 +0200 |
|---|---|---|
| committer | GitHub | 2016-07-18 16:43:41 +0200 |
| commit | f53e7efefed8767cdf049f2ae942e4643144be22 (patch) | |
| tree | 5df6431f413060f2527f11cd79b005644b9ebfae /doc | |
| parent | 3725114a1658337d6de21bb7a5b6fde5f8a74d1f (diff) | |
| parent | b10b16ee49a4fcb0b220b559de7bfc1fdfdfa272 (diff) | |
| download | godot-f53e7efefed8767cdf049f2ae942e4643144be22.tar.gz godot-f53e7efefed8767cdf049f2ae942e4643144be22.tar.zst godot-f53e7efefed8767cdf049f2ae942e4643144be22.zip | |
Merge pull request #5527 from djrm/color_picker_fixes
Color picker fixes
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/base/classes.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 526d03fd0..5be3639d9 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -8663,7 +8663,7 @@ <return type="bool"> </return> <description> - Returns whether this color picker is in raw mode or not + Returns whether this color picker is in raw mode or not, raw mode will allow the color R, G, B component values to go beyond 1, you have to consider that the max value for color components is 1, going beyond that value will not have effect in the color, but can be used for special operations that require it (like tinting without darkening or rendering sprites in HDR). </description> </method> <method name="set_color"> @@ -8684,7 +8684,7 @@ <argument index="0" name="mode" type="bool"> </argument> <description> - When set to true, every color channel will be represented as a value from 0 to 1, insetead of 0, 255. + Set whether this color picker is using raw mode or not, see [method is_raw_mode]. </description> </method> </methods> |
