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| author | Juan Linietsky | 2018-04-08 17:18:03 -0300 |
|---|---|---|
| committer | GitHub | 2018-04-08 17:18:03 -0300 |
| commit | b756172bdb8e53b2ba09451d52bdbcbcd6904e22 (patch) | |
| tree | 881e9eb93f2c85fc4d87633d89af04631e6f1f0f /doc | |
| parent | 217a95868afd076765c376d8bd5ce294b81df221 (diff) | |
| parent | 399e553829215fc30ddd481d5bac9ef0e3d95ca7 (diff) | |
| download | godot-b756172bdb8e53b2ba09451d52bdbcbcd6904e22.tar.gz godot-b756172bdb8e53b2ba09451d52bdbcbcd6904e22.tar.zst godot-b756172bdb8e53b2ba09451d52bdbcbcd6904e22.zip | |
Merge pull request #16705 from Chaosus/generate_normals_flip
Add flip switch to SurfaceTool.generate_normals
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/classes/SurfaceTool.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index d8644c541..7d78d7133 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -196,8 +196,11 @@ <method name="generate_normals"> <return type="void"> </return> + <argument index="0" name="flip" type="bool" default="false"> + </argument> <description> Generates normals from Vertices so you do not have to do it manually. + Setting "flip" [code]true[/code] inverts resulting normals. </description> </method> <method name="generate_tangents"> |
