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| author | robfram | 2018-03-24 19:16:47 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 17:22:42 +0200 |
| commit | 91525e3075ce2db913dbfb8acd2f9032d59d793c (patch) | |
| tree | e1ea0ed80c47df18766017074983f3eed5eda6c4 /doc | |
| parent | 7563c17113790fe66a816c781001791bd571ef3c (diff) | |
| download | godot-91525e3075ce2db913dbfb8acd2f9032d59d793c.tar.gz godot-91525e3075ce2db913dbfb8acd2f9032d59d793c.tar.zst godot-91525e3075ce2db913dbfb8acd2f9032d59d793c.zip | |
Fix bug added in PR#17589. Resources couldn't be saved to files
This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.
Should fix #17727. Sorry for the troubles!
(cherry picked from commit 7821b70a00768cb99c0b48450eabe5a687ae276c)
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions
