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authorRémi Verschelde2017-05-01 17:44:52 +0200
committerRémi Verschelde2017-05-01 17:50:19 +0200
commit7ce8342ac5c0e0a302559d3ef561ffd9dc74ff2c (patch)
tree7548791d163e1468ba9794b6ab3eee427f891e1a /doc
parentde7eba887e9fe940dac0958836fa8fb778628d2a (diff)
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Rename project file to "project.godot"
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 96b311e78..03dd151eb 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -16455,7 +16455,7 @@
Contains global variables accessible from everywhere.
</brief_description>
<description>
- Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
+ Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in project.godot are also loaded into globals, making this object very useful for reading custom game configuration options.
</description>
<methods>
<method name="add_property_info">