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| author | Bastiaan Olij | 2018-05-07 21:24:29 +1000 |
|---|---|---|
| committer | Bastiaan Olij | 2018-05-07 22:41:12 +1000 |
| commit | 6103c8d7a36ffce4acc7a0c9d8d19f174a0d360b (patch) | |
| tree | b7ef2c7b44cbc32b0aeef077af73da0a4a3593f7 /doc | |
| parent | 9aa9dd27fef7aeea92cf5bbec771f7d6f47caf82 (diff) | |
| download | godot-6103c8d7a36ffce4acc7a0c9d8d19f174a0d360b.tar.gz godot-6103c8d7a36ffce4acc7a0c9d8d19f174a0d360b.tar.zst godot-6103c8d7a36ffce4acc7a0c9d8d19f174a0d360b.zip | |
Add no-blend canvas item render_mode
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/classes/CanvasItemMaterial.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index fe7194dcf..354bc10cd 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -36,6 +36,9 @@ <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode"> Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. </constant> + <constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode"> + Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied. + </constant> <constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode"> Render the material using both light and non-light sensitive material properties. </constant> |
