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| author | Rémi Verschelde | 2018-05-11 08:14:53 +0200 |
|---|---|---|
| committer | GitHub | 2018-05-11 08:14:53 +0200 |
| commit | dbee4825f292ce5eba25fab251a6403d4d197906 (patch) | |
| tree | 6527d408f51b7ca7bda6bd422454698b0578f116 /doc/classes | |
| parent | b38905ae981e25689b82030afd344f4ea69531b4 (diff) | |
| parent | 50a0220d2dedd1d93f94e581d6b8ff363b62a130 (diff) | |
| download | godot-dbee4825f292ce5eba25fab251a6403d4d197906.tar.gz godot-dbee4825f292ce5eba25fab251a6403d4d197906.tar.zst godot-dbee4825f292ce5eba25fab251a6403d4d197906.zip | |
Merge pull request #18776 from guilhermefelipecgs/reset_cursor
Reset the cursor with Input.set_custom_mouse_cursor(null)
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/Input.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index f53790862..58cee7b55 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -284,7 +284,7 @@ <argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. See enum [code]CURSOR_*[/code] for the list of shapes. + Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. </description> </method> <method name="set_mouse_mode"> |
