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| author | Rémi Verschelde | 2018-01-13 10:31:54 +0100 |
|---|---|---|
| committer | GitHub | 2018-01-13 10:31:54 +0100 |
| commit | 7de3a114699fa31c8ab0ae8a5c95ef8e1113a090 (patch) | |
| tree | 95ea0cac5b0966371dd3e6df7c773ae97f06b3f1 /doc/classes | |
| parent | 5d6beba4cc8bda552b4a00e99d34a700c5010889 (diff) | |
| parent | 524ee1405440decec435ea0eaf7ac8219ea4da53 (diff) | |
| download | godot-7de3a114699fa31c8ab0ae8a5c95ef8e1113a090.tar.gz godot-7de3a114699fa31c8ab0ae8a5c95ef8e1113a090.tar.zst godot-7de3a114699fa31c8ab0ae8a5c95ef8e1113a090.zip | |
Merge pull request #15653 from letheed/has-shader-override
Small fix for Control bindings
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/Control.xml | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 87ed5df50..04d4c29fe 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -96,7 +96,7 @@ Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override. </description> </method> - <method name="add_style_override"> + <method name="add_stylebox_override"> <return type="void"> </return> <argument index="0" name="name" type="String"> @@ -379,6 +379,14 @@ <description> </description> </method> + <method name="has_shader_override" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="has_stylebox" qualifiers="const"> <return type="bool"> </return> |
