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authorJuan Linietsky2018-05-07 09:24:39 -0300
committerGitHub2018-05-07 09:24:39 -0300
commit38aaf78325b9507d825f067f85ce551ebc5cb850 (patch)
treef7a03719ff4aee9359a2b2fa4f27bdd0a791e6da /doc/classes
parent9aa9dd27fef7aeea92cf5bbec771f7d6f47caf82 (diff)
parent6f7fefa489bb303301850befc9ea8eb573d33774 (diff)
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Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Viewport.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index a48520573..4878f7d93 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -212,6 +212,9 @@
<member name="hdr" type="bool" setter="set_hdr" getter="get_hdr">
If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code].
</member>
+ <member name="keep_3d_linear" type="bool" setter="set_keep_3d_linear" getter="get_keep_3d_linear">
+ If [code]true[/code] the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output.
+ </member>
<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA">
The multisample anti-aliasing mode. Default value: [code]MSAA_DISABLED[/code].
</member>