diff options
| author | Hein-Pieter van Braam | 2017-10-03 12:24:11 +0200 |
|---|---|---|
| committer | GitHub | 2017-10-03 12:24:11 +0200 |
| commit | 2bece6bbd35c53390b2d3eedcf9b6d9949db518d (patch) | |
| tree | aad5340ed55e7727d50d6beb438cc843c78051e2 /doc/classes | |
| parent | cc407847286e8033252db8caa382857a5601fbf2 (diff) | |
| parent | 7b23665e728fe10cd0eedb54824aaeae4ae23758 (diff) | |
| download | godot-2bece6bbd35c53390b2d3eedcf9b6d9949db518d.tar.gz godot-2bece6bbd35c53390b2d3eedcf9b6d9949db518d.tar.zst godot-2bece6bbd35c53390b2d3eedcf9b6d9949db518d.zip | |
Merge pull request #11782 from eska014/persistent-userfs-test
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/OS.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 65200c476..468ccfb8f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -472,6 +472,13 @@ Return true if the engine was executed with -v (verbose stdout). </description> </method> + <method name="is_userfs_persistent" qualifiers="const"> + <return type="bool"> + </return> + <description> + If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable. + </description> + </method> <method name="is_vsync_enabled" qualifiers="const"> <return type="bool"> </return> |
