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| author | Mel Collins | 2018-04-29 15:44:07 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2018-05-08 09:07:52 +0200 |
| commit | 33b78c0ad6a7e5d79714d31f24c7228452e484b0 (patch) | |
| tree | 19698692716fbb50d3ecbf23985137c9be7378ab /doc/classes/Spatial.xml | |
| parent | fa19d01c7b84e5504c20d9a31bb3791b1cd4d122 (diff) | |
| download | godot-33b78c0ad6a7e5d79714d31f24c7228452e484b0.tar.gz godot-33b78c0ad6a7e5d79714d31f24c7228452e484b0.tar.zst godot-33b78c0ad6a7e5d79714d31f24c7228452e484b0.zip | |
[DOCS] Clarify look_at and looking_at
(cherry picked from commit b431264f773f250a580d6c61fa7858fca3833bf0)
Diffstat (limited to 'doc/classes/Spatial.xml')
| -rw-r--r-- | doc/classes/Spatial.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 6171ee3ab..225639d6e 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -99,7 +99,9 @@ <argument index="1" name="up" type="Vector3"> </argument> <description> - Rotates itself to point into direction of target position. Operations take place in global space. + Rotates itself so that the local -Z axis points towards the [code]target[/code] position. + The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. + Operations take place in global space. </description> </method> <method name="look_at_from_position"> @@ -112,7 +114,7 @@ <argument index="2" name="up" type="Vector3"> </argument> <description> - Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space. + Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space. </description> </method> <method name="orthonormalize"> |
