diff options
| author | Rémi Verschelde | 2017-11-13 09:24:36 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-11-13 09:25:53 +0100 |
| commit | 2fce0010f0d0eb2476028ed62335508bceabd820 (patch) | |
| tree | 208bd6159aff3ae2a6e5add28de99518f1a0b13c /doc/classes/PhysicsServer.xml | |
| parent | dc4be4350a4aac91a342001e1b6d2eaa11d0b4b8 (diff) | |
| download | godot-2fce0010f0d0eb2476028ed62335508bceabd820.tar.gz godot-2fce0010f0d0eb2476028ed62335508bceabd820.tar.zst godot-2fce0010f0d0eb2476028ed62335508bceabd820.zip | |
classref: Sync with current source
[ci skip]
Diffstat (limited to 'doc/classes/PhysicsServer.xml')
| -rw-r--r-- | doc/classes/PhysicsServer.xml | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index b0f42b83a..c165ee3c1 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -388,6 +388,14 @@ Returns the [PhysicsDirectBodyState] of the body. </description> </method> + <method name="body_get_kinematic_safe_margin" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + </description> + </method> <method name="body_get_max_contacts_reported" qualifiers="const"> <return type="int"> </return> @@ -598,6 +606,16 @@ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]). </description> </method> + <method name="body_set_kinematic_safe_margin"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="margin" type="float"> + </argument> + <description> + </description> + </method> <method name="body_set_max_contacts_reported"> <return type="void"> </return> @@ -1422,7 +1440,9 @@ <constant name="BODY_MODE_RIGID" value="2"> Constant for rigid bodies. </constant> - <constant name="BODY_MODE_CHARACTER" value="3"> + <constant name="BODY_MODE_SOFT" value="3"> + </constant> + <constant name="BODY_MODE_CHARACTER" value="4"> Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics. </constant> <constant name="BODY_PARAM_BOUNCE" value="0"> |
